

- #DENOISER III CHANGE YOUR RENDEREING METHOD IN FCPX MAC OS X#
- #DENOISER III CHANGE YOUR RENDEREING METHOD IN FCPX UPGRADE#
MacOS: Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed Linux: Having same case-insensitive named assets causes infinite import looping

License: Cannot activate license within a docker container Inspector Framework: Crash on ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc when reloading Material preview floating window

#DENOISER III CHANGE YOUR RENDEREING METHOD IN FCPX UPGRADE#
IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly Graphics - General: Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONAL is assigned and SourceAssetDB present in Library Graphics - General: AsyncGPUReadback.Request never releases unused allocated memory Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: Crash with empty stacktrace when starting bake in the new scene after baking previous scene with GPU PLM AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector windowĪsset Bundles: AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4Īsset Bundles: AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4Ĭloth: Cloth has graphical artifacts when an object moves out of the camera
